While working on “Might and Magic Heroes 7” and its addon “Trial by Fire” as a parttime-worker/ intern at Limbic Entertainment GmbH (2014-present), my responsibilities were:
- Visual pass on whiteboxed maps, including lighting and post-processing
- Look-development for some maps
- Creation of additional Environment-assets
- Complete development of combat-maps, usually with strong visual focus
- Scripting map-events and AI in Kismet
- Scripting and animating some cutscenes in Matinee
- Exchanging feedback and suggestions about look and gameplay of the map with other level- and gamedesigners