Leveldesign, Environment-Art, Gamedesign-Student
portfolio.TimRichter.de
E-mail: Tim@TimRichter.de
Education:
2002 – 2012 Edith-Stein-Gymnasium Bretten (Upper secondary school)
2012 – 2013 Architectural studies (University of Applied Sciences Darmstadt)
since 2013 Animation & Games studies (University of Applied Sciences Darmstadt)
Work Experience:
2014:
Internship at the Serious Games Group of the Technical University Darmstadt
Oct. 2014 – Feb. 2015:
Working-student at Limbic Entertainment (“Leveldesign for Heroes of Might and Magic 7”)
Feb. – Jun. 2015:
Full-time internship at Limbic Entertainment (Leveldesign for “Heroes of Might and Magic 7”)
Jun. 2015 – Mar. 2016:
Full-time internship at PiranhaBytes (Leveldesign and Environment-Art for “ELEX”)
Since Mar. 2016:
Working-student at Limbic Entertainment (Leveldesign for “Heroes of Might and Magic 7” & Addon “Trial by Fire”)
Knowledge:
- Working as part of a team
- Self-management, independent working
- Good technical understanding of CG
- Modelling/ Sculpting
- Texturing (classical and PBR workflow)
- Scripting (C#)
- Shader-authoring (HLSL, Node-based workflows)
Game-engines:
- Unity
- CryEngine 5
- Unreal 3 & 4
- Source
Software:
- Blender
- 3ds Max
- ZBrush
- Photoshop
- Substance Designer & painter
- Worldmachine
- FilterForge
- SpeedTree
Languages:
- English (fluent)
- German (mother tongue)