While working on “Might and Magic Heroes 7” and its addon “Trial by Fire” as a parttime-worker/ intern at Limbic Entertainment GmbH (2014-present), my responsibilities were:

  • Visual pass on whiteboxed maps, including lighting and post-processing
  • Look-development for some maps
  • Creation of additional Environment-assets
  • Complete development of combat-maps, usually with strong visual focus
  • Scripting map-events and AI in Kismet
  • Scripting and animating some cutscenes in Matinee
  • Exchanging feedback and suggestions about look and gameplay of the map with other level- and gamedesigners

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